

Oh what the fuck. I thought Ars Technica was one of the few journalistic outlets I could still broadly trust! There better be a full god damned front-page investigation on this.


Oh what the fuck. I thought Ars Technica was one of the few journalistic outlets I could still broadly trust! There better be a full god damned front-page investigation on this.


…which seems like a much better way to generate summaries, honestly. Pull in human-written ones, and expand the simple version as necessary.
And here I thought I was just being weirdly picky about this!
…Well, I mean, it’s still probably weirdly picky, but now I’m part of a tradition of being weirdly picky about it!


The article describes this too: healthy people balk at the high premiums, drop their insurance, the pool of people on insurance becomes proportionally more sick people who can’t risk dropping coverage, the insurance companies realize they’ll have to pay out more per person, premiums go up.
I mean, your job might be screwing you over regardless, but there are other explanations.


Extremely well written.


A reference document from a Mac OS 8.6 computer in the 2000’s. It contains the pinout of every Mega Man Battle Network battle chip toy—a small and mostly useless piece of information, but definitely hard to find anywhere else, so I made sure to keep it.
Those are, in fact, perfectly sensible guidelines.
Oh, this is a good one.


It lets you view modern life from outside.
Which of the things we do every day are truly necessary? When you remove something or add another, what happens to the greater shape of society? What do our relationships to each other look like without cars, without jobs, without money? What might take their place?
What does it mean to be sentient? What does it mean to be human? What’s the shape of the gap between those two things?
I find it philosophically entertaining.

I’ve never heard that.


Rest for the mind. Anything that lets me not think and just kind of exist.
Long baths with nice-smelling bath bombs, meditation, even just deciding with intention “okay, this evening I’m just going to lay in bed and watch this set of YouTube documentaries that looks interesting, and if I fall asleep for a bit, I’ll just rewind when I wake up.” Put on an album and listen to it start to finish, and either let it wash over you or let yourself get lost in the little details.
I tend to “relax” by starting new projects, so finding ways to actually relax has been hard. If you’re a little bored and understimulated, you’re on the right track.
Good luck. Medical work is really, really hard, and I hope your new job is a hell of a lot better!


Yeahhh… Every once in a while, there’s a solid episode! But pretty often, it feels to me like their big dramatic moment doesn’t actually follow from the rest of the events.
I still enjoy SNW, but I can’t see myself going back to rewatch it, like I’m rewatching DS9 right now.
I’ve never seen The Orville, but I hear a lot of good things about it around here! I just finished Babylon 5 for the first time, and after that, SNW really does feel all the more poorly written.


Yeah, that was… a hell of a choice. I was specifically thinking about the “epigenetics of elemental good and evil” plot point from that very episode as I wrote it.


Yeah. Honestly, it’s kinda funny—their sci-fi has a shaky grasp of science, their drama is tedious and annoying, the basic storytelling fundamentals are purely vibes-based and miss actually connecting setups to payoffs half the time… but every romantic episode has been at least okay, imo.
Unfortunately, that’s turned every character into this. Sigh…
Maybe this creative team would be better for The Rise and Fall of Sanctuary Moon.


Even a bad episode of Mandalorian is still, like, perfectly fine. I’d just watch until you’re no longer enjoying it, or you finish it—whichever comes first.
See, my contemporary high-school complaint was “if the weight constraints are really so precise, then a successful liftoff would have already burned too much fuel because there’s too much weight, and this ship is doomed no matter what.”
To be fair, I learned a lot from that story. Just not quite what the teacher intended.


When maxing out the damage stat just makes your game trivially easy.
Stat systems are hard and prone to optimization problems. But c’mon, you at least gotta test the glass cannon build that you know everyone’s gonna try first.
Oh, there is DEFINITELY a point where too much cheese becomes a mistake. Somewhere around 400%, I think. I felt sick for days…
What an excellent interview! Thank you for posting it!