• djsoren19@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    10
    ·
    2 months ago

    I don’t really understand this concept, Stardew absolutely encourages you to automate the farm. You basically have to automate watering at a minimum in order to have enough time to go out and hang with the villagers, unless you wanna just not grow things or be poor forever.

    The real thing you have to pry me out of is the mines. The combat is simple, but super nostalgic for me, so I often end up forgetting about the town or relationships in favor of delving ever deeper into the desert. even when it’s not really useful or benefiting me in any way, I yearn for the hole.

    • Godort@lemmy.ca
      link
      fedilink
      arrow-up
      5
      ·
      2 months ago

      The thing is that Stardew encourages you to do other things after getting automation working good enough.

      With Factorio, improving automation is basically the only thing to do. It’s never good enough, and the factory must grow.

    • grue@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      2 months ago

      Sprinklers are the exception that proves the rule, though. I think the game’s attitude towards automation is exemplified by the auto-petter, which is mostly locked behind following the “evil” storyline path.

      I mean yeah, there are a few things you can get to chip around the edges in the extreme late game, but even when you unlock hoppers you still have to remove processed items from machines manually.

      If Stardew really cared about automation, it would have some automated way of delivering harvested and processed goods to the shipping bin. (Conveyer belts, hiring NPC farmhands, junimo porters – something!)