

It’s not exactly one of the top brands (or even all that well known unless you grew up with the internet, tbh) over here, can’t sell it for much when there are literally dozens of way more popular brand around :-P


It’s not exactly one of the top brands (or even all that well known unless you grew up with the internet, tbh) over here, can’t sell it for much when there are literally dozens of way more popular brand around :-P


AFAIK Just the way it turned out (and then was applied to more and more things). Others write top to bottom or even left to right on odd lines and right to left on even ones (boustrophedon, “as the ox plows”).
Mostly stuff around the house, so replacement parts (broken stuff, missing caps, etc.,) or useful crap like a pen holder that fits into the hole left in my ikea desk from one of their qi-chargers that turned out to be less convenient than I thought :-P Turns out having a 3d printer one tends to find use-cases all over, just like one does having a 2d printer. You just didn’t consider those before you had one and now, poof, you can just make it when you have an idea.
I mostly do very technical designs, mathematical curves rather than organic ones, if at all. I’m a programmer so the concept of “writing” my models instead of 'drawing" them feels more natural to me, hence OpenSCAD instead of the usual CAD tools or even blender (it certainly helps that I did a lot of raytracing stuff with povray years ago). It ain’t art, but figuring out the real-world strength of different geometries, how to design screw-holes that work even when sagging somewhat in one axis, creating an exact mathematical description of the thread for a nut and bolt that work despite the crude resolution of a FDM printer… all these tickle my brain and I enjoy them.
As to learning there are many decent tutorials on designing “production ready” parts (think small-scale manufacturing runs), e.g. “Slant 3D” on youtube. But ultimately my answer has always been “becoming fascinated, trying stuff out, and trying to find resources on specific problems I encounter” Not because it is fast or efficient, but because I tremendously enjoy the experience ;-)
printables, thingiverse, but mostly I make stuff myself with openscad (I do mostly technical/functional stuff)


Ouch, LFS of all things… That’s harsh.


I’m old enough to remember each of them vividly, but it’s gotta be Mary Poppins ;-) (Though I’d also be torn if Wash had been on the list, NGL)


Prisoners? No. Influenced to varying degrees by everything we have experienced, including, obviously, our upbringing? Certainly.
On the commercial side, it’s the curse of the pareto principle and the “good enough” approach that is the rational consequence of money-maximizing strategies.
For volunteer/free software/etc. it’s both people being used to working in commercial settings on the one hand, and being ok with scratching one’s own itches first and foremost on the other.


I’d be surprised if MS Windows came with a C compiler, tbh. But it’d be a bad choice for non-technical people anyway; it’s not exactly a user-friendly language…
Python would’ve been my choice, but maybe also consider Lua (a lot of games include it as their scripting language, which might be an easy selling point for people)
Glad you like it :-)