• 16 Posts
  • 79 Comments
Joined 2 years ago
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Cake day: March 19th, 2024

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  • Interesting point about monochrome. If I remember correctly though, pixels are rendered with rgba values right? So does monochrome do anything programmatically different than color? Or maybe grayscale does?

    And no, i’m not vibing this…i want to learn how to do this myself and not just regurgitate some hallucinated bullshit.

    I am lacking in how to write GUI applications without using a game engine. I used a lot of Unity with C# and way before that I was using actionscript with Flash lol but other than a handful of WPF apps and WinForms with Powershell I haven’t done straight GUI applications.



  • Yeah I think i’m leaning more toward the GPU/shader side of things so I’ll take a look at the vulkano-rs and wgpu. I assume vulkano-rs is the rust implementation of the vulcan API?

    And it’s funny you bring up Bevy, I was playing around with the idea of using Bevy or Godot as my wrapper. I have a lot of experience with Unity and I’m pretty comfortable with game engines but I’ve never used Unity ECS nor have I used Godot/Bevy specifically. I do like the idea of making a drawing app with a game engine as impractical as that may be lol.

    I don’t want it limited to the browser. I was more wanting to make a full standalone application to run on the desktop. I also want to incorporate touch and leverage the GPU. So it sounds like vulkano-rs might be the thing to look into.

    EDIT: Forgot to mention that yeah, I’m looking at Rust for now but do you have a recommendation for other programming languages?