• 12 Posts
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Joined 3 years ago
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Cake day: June 20th, 2023

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  • Fallout 4 is the first to come to mind. The story was all too predictable and the options for resolving the story were far too limited in my mind.

    spoiler

    I mean, they basically hand control of the Institute to the player’s character (assuming you play nice with Father at the onset), but give you no actual control over the Institute. Why not give the player the ability to steer the Institute away from their evil ways and direct them to helping what’s left of humanity on the surface as well as doing right by the synths rather than being forced to choose between two equally bleak and frankly disappointing outcomes? It just felt like such a kick in the nuts after playing for hundreds of hours (I spent waaaay too much time building elaborate settlements) only to find that whatever you do your going to have to hurt a lot of people.

    Besides the story issues and the usual Bethesda jank, was just how clunky the settlement building process was. In addition, I had a major issue preventing me from doing pretty much any of the Brotherhood of Steel missions besides the basic ones offered by the BoS solders holding out in the police station.

    I was also pissed at how no matter how good your perimeter defenses were hostiles always spawned inside the settlements when you weren’t present at the start of a raid. Tall walls/fences + dozens of automated turrets of various types all arranged carefully with overlapping fields of fire as well as traps were apparently still not enough to keep motley group of poorly equipped raiders from pillaging and ransacking my settlements repeatedly.

    I’ve played other Fallout games repeatedly, but I have no interest in playing Fallout 4 again.










  • I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don’t let you use the weapons & skills/techniques that you’d used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that’s contrary to what you’d used up till that point.




  • There are multiple reasons why most people don’t shift countries willy-nilly.

    Moving, even within the same state is a difficult, stressful, and expensive prospect. Moving to a different country is even more so, and that assumes you have a job lined up when you get there or substantial monetary reserves. Then there are the legal hurdles, which depending on the destination country can be downright daunting. In many countries unless you are a top earner with an in-demand skill-set you are likely to experience significant legal challenges to even achieve temporary residency. And then there are language and cultural differences that can make life difficult once you get there. Unless you have friends/family already in the destination country and/or know the language you can expect it to be rough going for quite a while.

    All this would be compounded if you have a family. Not to mention the added difficulty and expense involved with visiting or supporting extended family members or friends back in your original home country after leaving.

    Simply put, most people simply can’t move countries whenever the political situation in their home country gets dicey. It’s only after the fighting starts do you see people doing that in significant numbers and at that point they are refugees.




  • In my second play-through of CP77, I played as a female V just so I could romance Judy. It was great. Even went so far as to decorate V’s apartments with pictures of the two of them together. So when the end came, I was not emotionally prepared for …

    spoiler

    … the revelation that Judy had decided to leave NC and V.


    While I can’t say I cried, it was probably the closest I’ve come to crying because of a video game.