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Cake day: June 22nd, 2024

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  • Dunstabzugshaubitze@feddit.orgtoADHD memes@lemmy.dbzer0.comThe latter
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    12 days ago

    yeah, lets also get rid of evelators, escalators and wheelchair ramps, because why should we care about people that can’t walk.

    of fucking course it’s societies responsibility to work for the people that make it up and of fucking course that’s often not the case regardless of ones bodily configuration. the world is full of processes that don’t serve anyone and tackling those is what’s called progress.

    but hey, whatever, live’s probably fine for you right now, so all must be perfect.


  • Dunstabzugshaubitze@feddit.orgtoADHD memes@lemmy.dbzer0.comThe latter
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    12 days ago

    I am the last one to claim that adhd is not a disability, because i have to fight that freaking flipper machine of a brain daily in order to do things i want to do, but the bad comes with good and i think some changes in everyday processes and expectations would benefit a lot of people no matter if they are neuro-divergent or ordinary brained.

    so no, “chemical inbalance” is not the end of the story, neither for treating adhd nor for society being able to utilize it’s people to the best of their abilities in a sustainable fashion.



  • Dungeon delving is probably the default mode of play, and best supported by the rules, but that does not mean it has to be at the center of every session. characters still have a charisma score for social checks, they still have backgrounds that can give them advantages in a given situation, if the dm grants them, it’s just more free form and less guided.

    for example one of my players rolled up a thief with pretty high charisma with the “noble” background, we decided that he belonged to a lower house before adventure called and he fell into disgrace, nothing major but with enough renown that his sigil ring would be recognized in parts of the world which gave them an in with an opportunistic mayor hoping for a favour. roles where mostly used if i was not sure how the mayor would react to offers of vague promises in exchange for information or making sure the city guards would not be patrolling the harbour during the night so they had a chance to inspect the shipment of a merchant they believed to be a supporter of an evil cult.

    stuff like that does not need much support from the rules, just something to resolve questions the dm does not know the answere to and people being able to improvise a bit. neither of us knew much about that low noble house, i don’t even think the sigil ring was my idea, but they are now a thing. they are magical and hurt everyone trying to wear them who does not belong to the house and my players house apparently controls some fruitful tracts of lands and is known for a very sturdy horse breed.


  • I’ve run a couple sessions of shadow dark now and i really like it.

    I feared players would be bored because character progression is very random and mechanics are very simple, but so far that’s not the case, there is way more “oh maybe we could jam that door with some of the bones in this sarcaphogus” and “we might be able to get into the spooky temple if we get our hands on some cultists robe” and way less looking up skills and spells.

    I also spend way less time prepping specific encounters, because ‘balance’ is not expected and my players tend to tackle situations very different from what i expected, so i have more time to think about the people they’ve met or tie things together that started as random encounters and things happening in the background that they might stumble over.

    as for running ‘an OSR game’ that will look different for everbody else, some people will dive in to a different dungeon every session, others will spend a lot of time in a city talking to people, gathering clues about old dangerous places or dragon kidnapping princesses and a dungeon is more of a giatn set piece, the only things that i find to be common in OSR are:

    1. have fun.
    2. Rulings over rules, if it seems right to ask for a check with a dc of 12 in a given situation that’s what will be done even if there is a rule stating the dc should be 14 and the players gets advantage. we are here to have fun and not stopping every 15 minutes just to see if we have fun the ‘proper’ way.
    3. combat is not the default state of an encounter. Orcs don’t just teleport in surrounding you, the encounter starts with the players noticing them and they might not be out for blood, they could be paid off with some rations, or they could be avoided entirely, or they are fleeing from an owlbear.