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Cake day: July 7th, 2024

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  • I like a point made by acoup.blog about Gandalf’s use of magic: he states the effect as fact.

    He tells the Balrog: You will not pass. The Balrog huffs and puffs, steps on the bridge and in the ensuing fight even (more or less) kills Gandalf. But you know what he doesn’t do? Pass.

    He does the same thing later with the witch king (book only, the scene in the move is quite different): he tells him “You will not enter here”. The witch king taunts and postures, but you what he doesn’t do? Enter. I guess it’s a testament to the increase in Gandalf’s power that he didn’t die that time.



  • We use a similar rule at our table. We play whenever there is no more than one player missing.

    The metaphor I use to describe it is like from a TV show: sometimes, a character is inexplicably absent from an episode and it’s often because the actor has other obligations.

    So the character is simply not on-screen. It is not talked about, no reason is brought up and the character isn’t being played by anyone.









  • Interesting writeup.

    The tracking of how much of a resource node goes where was supposed to be removed by everything going to the big smeltery, so I only need to track how much is going in and out of the central smelter.

    I noticed the locking thing when turning on the factory. Unfortunately this would mean that there is way to get two full belts of output out a train stop all the time. If the downstream machines always consume two full belts, there is never a chance for the container to fill up. That sucks.

    Trains are very cool in any game that they are in, but their infrastructure, especially the stations, is so huge and unwieldy in this game, that I will rethink organizing my factory around them, especially since there does not seem to be a huge need to move large quantities of items over long distances. I could see them on a point-to-point basis when a particular set of resources isn’t close to each other.

    Also Re: Aluminium: I’ve seen the recipes, seems like a good time. I’ve played Gregtech, so I’m used to worse.



  • I considered it. There is no shortage of iron ore on the map, it would just mean a few more trains coming in. By the time this thing would be at capacity, I would have Mk.3 Miners and then 9600 ore is just 8 pure nodes, fully overclocked.

    I didn’t check the difference in power consumption, maybe that would be enough to tip the scale. Mainly I didn’t want to deal with head lift in such a vertical build.

    Maybe I should note that to me, more machines and more machines are not downsides, but upsides. I like lots of trains and I like huge Arrays of machines :)