• 3 Posts
  • 28 Comments
Joined 2 years ago
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Cake day: July 19th, 2024

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  • You really can’t fix it by artificially nerffing because assuming that the platform has random enough dice (which is most likely does for any real needs) the fact that they have thrown poorly before doesn’t mean that they will do so after your changes.

    I don’t know how you are keeping track of the rolls but if you aren’t, I would first try that to truly see if it really is the case that the rolls are lower than average. Our memories of things going poorly aren’t objective and tend to enlarge amount of bad outcomes.










  • Use every opportunity to turn planning into information gathering.

    I try to use every opportunity to stop the planning “phase” of the game and go to the information gathering before continuing the planning. This can be pretty much any unknown that the characters bring up, like some if -statement in their plan, some fact they are unsure about etc.

    The information gathering might be anything from a simple skill check to a full adventure and after that we go right back to the planning.

    This has removed a lot of planning hours that wouldn’t have had anything to do with the situation they are going into.



  • I have mainly played DnD 5e, Mouse Guard and some amount of one-shot systems but my first ttrpg was somewhat surprisingly Dungeon World. I also love to run long campaigns based on published adventures or random tables, having something to bounce ideas against is must for my game mastering style.

    After I get one of my DnD 5e campaigns to conclude I will pick something from the following list:

    One-Shots that I want to visit again:

    • Ten Candles
    • Microscope
    • Fiasco
    • Alice is Missing

    Shorter Campaigns (~10 sessions) I wish to run:

    • Blades in the Dark
    • Vaesen
    • Pendragon 6e Starter Set
    • something using Yoon Suin campaign setting or at least it’s random tables, (maybe even Praedor, a Finnish fantasy RPG.)



  • This is hard one because most of the one shots are just awful as they rarely include any guidance to how to run them in short of time. At least every one shot should include a guidance of how and which parts to leave out when time is running out.

    So the best ones are usually systems designed for one shots without separate scenarios but assuming you are asking about those the most palatable one has been DnD 5e adventure Sarah of the Yellowcrest Manor from Candlekeep mysteries. The middle part can be pretty much skipped if the time is limited, there is at least some guidance on how to run it and the end dungeon is short and sweet.





  • I moved to using DeepSeek which should have a much better energy efficiency compared to ChatGPT with same maybe even better results.

    Pretty much the only things I use LLMs with ttrpgs is when I want to customize something I have an example of.

    For example when I find a some kind of random table that has great format or style I like but doesn’t fit the area I would yo use it on I give it to LLM to produce similar but something that is more fitted to my need.

    Edit: the other way I use LLMs is to translate texts as we don’t play in English.