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Joined 8 months ago
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Cake day: June 23rd, 2025

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  • Alright so at an old job it was pretty windy and I was pulling into the parking lot when a tree branch snapped off and hit a power line, leaving the line on the ground right in the middle of the lot.

    I sort of angled my car (a decent ways away from the downed line) to block anyone from driving into/over it and asked to see if the building maintenance guy could put out some cones or barriers or something until the electric company could look at it.

    The maintenance guy walks out, sees the downed line, and picks it up. Then proudly proclaims it must not be connected to the grid, otherwise he’d be dead.


  • Yeah probably. You may be able to get two crew on oxygen and two on the pilot seat for repairs (and then have someone hop over to doors as soon as they can), then jump out of there first chance you get and hope you’re in range of a shop to buy some repairs since you got 150 scrap.

    You’re just going to have to cross your fingers that the shield hold long enough and that no missiles hit the engine.


  • I have traditionally, with the player’s permission (important and key step!), tie their backstory into the plot by really just asking a bunch of questions.

    Ok so you were at magic school but got expelled, why is that? Did you have friends or rivals at this magic school? Etc.

    This works for them because they tend to flesh out their character more as they describe what they’ve been through. It works for me because it gives me people/places/things I can tie into my own half-written campaign. They may not have the details nailed out and this is good because you can fill in the blanks with pieces from the campaign that you have.

    I usually do this as a little one-on-one while they’re doing character creation.

    Now if you have a good player dynamic and you want to get fancy with it, you can tie their backstories together by incorporating details from other players backstories. Not something adversarial like one player having murdered another’s parents, but something that builds player context and allows them to flesh out their own characters naturally during the story.