

That is also my preffered style of play.
For many, many years we used “adventures” which were either written by some author or prepared by a GM. This was often fun, but also frustrating. The plots were often not flexible enough to work out in all cases, as a GM it might be frustrating if players just skip big parts of the story and in the end it was never so much about the story, but more about fights, rules, stats and so on.
These days you have super cool systems like Blades in the Dark, which do away with planning and encourage you to just play to find out. I much prefer this spontaneous exploration of rough story arcs that are very flexible and often player driven.
Personally, I run a Burning Wheel game which was 100% created by the group and in each session is driven by what the players want to do. My preparation time is roughly 1 hour before each session and the rest happens at the table.














Beste Creme😎 https://www.rigonidiasiago.de/nocciolata/